VVVVVV is a retro-style 2D platformer where you flip gravity instead of jumping.
You can't jump at all. Pressing the action key reverses your personal gravity, pulling you to the floor or ceiling. The whole game is built around this single mechanic, with spike-laden rooms that demand precise timing.
It's elegant and minimalistic. No locks, upgrades, or levers block your path — just open rooms connected in a sprawling map. Frequent save points keep the pace brisk, so a death drops you right back at the edge of the challenge.
Beyond the main adventure, you can test yourself with a time attack mode or attempt the whole thing in no-death mode. They strip away the safety net and push the gravity-flipping to its limits.
You've cleared the main story twice and now you're chasing a sub‑20‑minute time attack. You route Veni, Vidi, Vici backwards because the triple‑flip sequence is cleaner when you approach it from the far side. One mistimed reversal sends you into a spike cluster — but the save points are so generous you're already back at the room entrance, breathing and retrying before the chiptune bass line loops.
The no‑death mode is what you open on quiet evenings. It turns the whole map into a single, tense run. Every safe platform feels earned.
Most of the recent work under the hood targets the level editor and custom maps. If you've ever downloaded a community pack, the loading is smoother and the editor tools respond with less lag when you're placing gravity lines across large rooms.
The other fix is small but noticeable if you play on a multi‑display Mac or often switch between windowed and full‑screen: the blank texture bug has been patched again. Resizing the window mid‑session no longer leaves you staring at a white square where Captain Viridian should be.
It's available for Windows, macOS, Linux, and Android. The Mac build is a 64-bit x86 application and was tested on macOS Tahoe with an M4 Mac mini.
The interface is available in Russian, English, German, Arabic, Welsh, Spanish, Italian, Catalan, Chinese (Traditional and Simplified), Korean, Dutch, Polish, Portuguese, Turkish, Ukrainian, French, and Japanese.
The game was rewritten in C++ for version 2.0, replacing the original Adobe Flash-based engine for better performance and compatibility.
Chat 0
Hop in or make an account to join the chat.
Quiet in here so far. If you have used this build, tell me what the install actually did.